LO3 - D2
Choice of animation
In traditional animation, animators would have to draw every single frame of an animation, which can be time-consuming and labor-intensive. With tweening, 2D animators only needs to create key frames, and the software will automatically create the in-between frames. This can save a lot of time and make the animation process more efficient. I have used this technique on a mobile software (Alight Motion) and a computer software (Adobe After Effects).
For my animation, 5 Until, I had various options and several styles of animation I could have chosen to use, such as stop-motion, 3D animation, cel animation and many other commonly used styles. For my animation, I chose to do 2D animation, as I have previous experience with 2D animation: This included me using a 2D animation technique known as 'tweening' (short for in-betweening). Tweening is used to create smooth, fluid animations by interpolating the positions, shapes, and other properties of the elements in an animation between key frames.
In traditional animation, animators would have to draw every single frame of an animation, which can be time-consuming and labor-intensive. With tweening, 2D animators only needs to create key frames, and the software will automatically create the in-between frames. This can save a lot of time and make the animation process more efficient. I have used this technique on a mobile software (Alight Motion) and a computer software (Adobe After Effects).
However, despite choosing the tweening technique as the main style for my animation, I chose to attempt some frame by frame 2D animation to make the animation look more fluid a long with the tweened segments of the 2 minute video.
Along with the stylistic choices I made, I also chose to create my animation in 12 frames per second (30 fps once imported into video editing software). 12 fps (frames per second) is a good choice for frame-by-frame animation because it provides a good balance between smooth motion and the amount of work required to create the animation. At 12 fps, the animation will appear smooth enough for most viewers, but not so smooth that the I, as the animator, has to create a large number of frames to achieve that level of smoothness. Additionally, 12 fps is a commonly used frame rate for traditional animation and is therefore a widely accepted standard. Using a frame rate that is consistent with industry standards can make it easier for the animation to be understood and appreciated by viewers.
(a 12 fps and frame by frame animation created by letoilepourpe on TikTok)

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