LO3 - D2
Choice of animation For my animation, 5 Until, I had various options and several styles of animation I could have chosen to use, such as stop-motion, 3D animation, cel animation and many other commonly used styles. For my animation, I chose to do 2D animation, as I have previous experience with 2D animation: This included me using a 2D animation technique known as 'tweening' (short for in-betweening). Tweening is used to create smooth, fluid animations by interpolating the positions, shapes, and other properties of the elements in an animation between key frames. In traditional animation, animators would have to draw every single frame of an animation, which can be time-consuming and labor-intensive. With tweening, 2D animators only needs to create key frames, and the software will automatically create the in-between frames. This can save a lot of time and make the animation process more efficient. I have used this technique on a mobile software (Alight Motion) and a computer ...