Posts

LO3 - P5

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Content of my animation For my animation, the content was created on various software and was imported into one to be exported as a whole. The main software I used was a digital illustration software called Ibis Paint. Ibis Paint allows me to easily illustrate with the availability of different brushes and layer options to help me produce the necessary frames for my frame by frame animation. Here are some frames created using Ibis Paint. The first image was drawn in ibis paint with 2 separate layers: one for the cat and one for the hand. It was later animated in Alight Motion and imported into Adobe After Effects.   Apart of the content for my animation was also the backgrounds and assets used to achieve the styles I wanted to achieve. I used a range of self made images and compiled them together. As well as this, I use the editing tools available to me and add them into the video, such as using colouring edits on the rainbow background below and using text effects over it.

LO3 - D2

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Choice of animation For my animation, 5 Until, I had various options and several styles of animation I could have chosen to use, such as stop-motion, 3D animation, cel animation and many other commonly used styles. For my animation, I chose to do 2D animation, as I have previous experience with 2D animation: This included me using a 2D animation technique known as 'tweening' (short for in-betweening).  Tweening is used to create smooth, fluid animations by interpolating the positions, shapes, and other properties of the elements in an animation between key frames. In traditional animation, animators would have to draw every single frame of an animation, which can be time-consuming and labor-intensive. With tweening, 2D animators only needs to create key frames, and the software will automatically create the in-between frames. This can save a lot of time and make the animation process more efficient. I have used this technique on a mobile software (Alight Motion) and a computer ...

M1 - LO1

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Assessing the suitability of animations for a target audience Animations can be a great way to engage and entertain kids within the age range of 9 to 18 years old. Children in this age group are often drawn to colourful, lively, and engaging content, and animations can provide this in a fun and interactive way. There are a wide variety of animation genres that can be suitable for this age group, including action/adventure, comedy, and fantasy. It is important to consider the specific interests and preferences of the target audience when selecting an animation, as well as any age-appropriate themes or content. In general, it is important to ensure that the animation is appropriate for the age and maturity level of the target audience. This may include avoiding themes or content that could be disturbing or inappropriate for young viewers, as well as ensuring that the animation is age-appropriate in terms of language and subject matter. Overall, animations can be a great choice for kids i...

LO3 - M3

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Optimise content For M2, I will be explaining how the content in my animation, 5 Until, was optimised, rendered and exported ready for it to be finalised. For my practice demo animation, I created it in Adobe Animate and saved it as an FLA file. To export the animation as an MP4 file, I went to File > Export > Export Movie and then chose to save it as an MP4. For my finalised animation, I must follow a similar a process to export it. It may vary depending on the software being used as I am not always going to be using Adobe Animate for my final animation. When it came to my finalised animation (5 Until), many segments of it were created in Alight Motion. Because of this, they were also exported on Alight Motion as MP4 files. After this, the files where sent over to be imported into Adobe After Effects for the pieced together animation to be exported as a whole. On Alight Motion, I have access to various exporting options, including choosing the file size, and the file type. I sel...

LO3 - P6

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finished animation: As discussed in my animation plan, I have used Alight Motion and After Effects to edit and assemble my animated video. For some segments of my animation, I also used Adobe Animate and Flipaclip for simpler edits / parts of the animation that needed to focus on frame by frame animating. For most frames, I illustrated them on Ibis Paint X, as this application allows a lot of creative freedom when digitally drawing and allowed me to create a vast majority of the frames in my animation flawlessly. Heavy edits such as lighting, overlays and adjusting clips were done on Alight Motion, as it helped with my contingency plans and time constraints. After the heavy edits were made, I exported my animation into segments (ranging from around 10 to 20 seconds) as Alight Motion, as a mobile platform, is not as efficient and fast when exporting videos: especially videos that last for more than 30 seconds. When exporting videos on Alight Motion that are longer than around 30 seconds...

LO2 - M2: SWOT Analysis

S.W.O.T analysis Here is my SWOT analysis that I am making for my animation, 5 until. Creating a SWOT analysis will help me identify my strengths, weaknesses, opportunities and threats during the process of creating my animation. We learned what SWOT analysis is in unit 2. Strengths: In terms of strengths, my animation covers a dark topic in a way that is still suitable for younger audiences and educates them on the complexities of grief and how some people may cope with the loss of a loved one. The reason why I believe that my animation is better suited for a younger audience is because of the portrayal of loss used through a pet cat instead of a human being: although it might be considered sadder by some, I believe that with the use of a passing of a cat, children / a younger audience might be able to sympathize more than they would for a human with no development or background on the character. Another strength in my animation is the use of noticeable representation: Although the ch...

LO2 - P4

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Gantt Chart: As apart of the pre production documents, I decided to create a Gantt chart to support and speed up the process. This gantt chart includes dates and times that are highlighted to show when I will complete tasks in order to finish the animation. The grey blocks are highlighted are to show when tasks must be completed under a certain date. Gantt charts also display what available time I have after I have gone over the set dates / times for whatever reason that certain tasks could not be completed at its desired time frame. Asset table: Above is an asset table, that contains information on every asset that is going to be used in the animation, for example, characters, backgrounds, images, sounds, etc. The asset table describes each asset and the file type and how / where it will be used. It also states whether it can be used or not depending on copyright laws. Diagram: The diagram above describes 3 conventions that are going to be included in my animation: soundtrack, dialogu...