LO3 - M3
Optimise content
For M2, I will be explaining how the content in my animation, 5 Until, was optimised, rendered and exported ready for it to be finalised.
For my practice demo animation, I created it in Adobe Animate and saved it as an FLA file. To export the animation as an MP4 file, I went to File > Export > Export Movie and then chose to save it as an MP4.
For my finalised animation, I must follow a similar a process to export it. It may vary depending on the software being used as I am not always going to be using Adobe Animate for my final animation.
When it came to my finalised animation (5 Until), many segments of it were created in Alight Motion. Because of this, they were also exported on Alight Motion as MP4 files. After this, the files where sent over to be imported into Adobe After Effects for the pieced together animation to be exported as a whole. On Alight Motion, I have access to various exporting options, including choosing the file size, and the file type. I selected MP4, 1080p (FHD) at 30fps. It also addresses the space available on the device and the estimated file size for the video.
For the illustrations, I used a software called Ibis Paint. Ibis Paint offers an easy exporting process, so it was easy for me to export my drawings and import them into my editing software. After completing the illustration / frame for my animation, I then tapped on the back arrow to give me the export options: settings, save as transparent PNG, and save as PNG.
Because I chose to do frame by frame animation for most of the animation, I had to include tweening to make the process quicker to fit within the time constraints. I drew different parts of certain frames on separate layers and exported each layer as a transparent png, as the option is available to me to use.




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